Head Back to School in an Election Year with iCivics

Kickstart the school year with iCivics! As you prepare to welcome students back into the classroom, we have your back with engaging civics and election-related resources for all ages.

Join us for one of three free webinars that explore engaging election resources, civic lessons, and other exciting updates to help you inspire the next generation. Additionally, participants will get a tour of the new iCivics Education website, designed to provide a more user-friendly experience and launch just days before the webinar.

Natacha Scott, iCivics Director of Educator Engagement, will share previews of yet-to-be-released resources for your classroom and an overview of our elections-related resources and support. 


For High School and Middle School Educators

Back-to-School (in an Election Year)

August 21, 2024, from 7–8 p.m. ET


For Elementary Educators

Back to School Elementary Webinar

August 22, 2024, from 7–8 p.m. ET


For Administrators

Bringing iCivics to Your District in an Election Year

August 22, 2024, from 1–2 p.m. ET


Whether you are new to iCivics or just need a refresher on our resources, this webinar is a great place to start planning your school year.

New Game Teaches Students the Skills Needed for Local Involvement

iCivics has partnered with the U.S. Department of Defense (DoD) to release a new online game that introduces students to the skills needed to engage responsibly in their local communities.

Neighborhood Good is a classroom game that invites players to learn about the issues impacting a fictional community and engage with community members in order to address those challenges.

While playing Neighborhood Good, students select a challenge facing their fictional community, such as access to fresh food deserts, resourcing of schools, limited access to healthcare providers, or food waste removal. The game directs players through the process of talking with other community members to understand the problems, identify possible solutions, and figure out what resources are available. Through these conversations, students develop a plan to address the issue and see if and how it works. Neighborhood Good allows students to build the muscle and capacity for civic engagement through making choices, receiving immediate feedback, and revising their community plans.

Designed primarily for middle and upper elementary school students, the game and accompanying educator resources are available for free at iCivics.org. Neighborhood Good has support for English and multilingual learners, as well as a full Spanish-language version.

“Neighborhood Good helps students build the skills and muscles needed to work together with their neighbors and fellow residents to fix everyday problems in a safe, nonpolitical environment,” said iCivics Chief Education Officer Emma Humphries. “We are grateful to our partners at the Department of Defense for their insight into the power of local involvement.”

iCivics developed the game in partnership with DoD STEM, the Department of Defense’s education and employment initiative to inspire, cultivate, and develop talent for the modern workforce. The game was funded as part of a through grant from the DoD to the iCivics’ Civics, Service, and Leadership (iCSL) program for students exploring careers in the military and public service.

Through iCSL, iCivics is developing new resources, such as Neighborhood Good, and is working with teachers and students to approach civic education as an opportunity for building leadership skills and a service mindset. iCSL’s goal is to teach how the U.S. government works, and how to use that knowledge for the betterment of individuals and communities. The program also offers access to curriculum, a network of peers and master teachers, and professional development for educators.

The Department of Defense, through its National Defense Education Program (NDEP), has invested in civic education because it sees the lack of civic knowledge evident in the most recent NAEP Civics as a matter of national security, both internally and externally. It sees community involvement and volunteerism as key tools to combat these challenges.

New Supreme Court Simulations Engage Students Through Media-Rich, Whole-Class Experiences

iCivics launched Supreme Decision, a new simulation tool that equips teachers to guide their classrooms through a collaborative experience in which students explore different perspectives and work together to navigate landmark U.S. Supreme Court cases in U.S. history.

Supreme Decision simulations—iCivics’ first multiplayer offering—help educators turn their classroom into the Supreme Court as students are assigned the role of Petitioner, Respondent, or Supreme Court Justice. Students are guided through a web-based in-person experience where they learn about judicial lenses, are introduced to facts of the case, prepare for and present arguments, deliberate and rule, and finally discuss the results and reflect on the experience. The simulation is designed to bring the workings of the Supreme Court to life while giving students a first-person, active role in debating and deciding cases about topics that are relevant to their own lives: Student free speech and due process. 

The two cases are based on real-life cases that were central to the legacy of iCivics’ Founder, Justice Sandra Day O’Connor, Tinker v. Des Moines and Goss v. Lopez.

Each module includes videos that provide context and primary sources to help students understand their assigned roles as they work through these two cases. 

  • In Supreme Decision: Student Free Speech, students debate the fictional case of Ben Brewer, a high school student who was suspended for violating the school dress code. Students examine the First Amendment right to free speech and apply the precedent of Tinker v. Des Moines to answer the question: Does the U.S. Constitution protect Ben’s right to wear a band T-shirt to school?
  • In Supreme Decision: Due Processstudents examine thefictionalcase of Jamie Johnson, a high school student who was suspended after a student protest. By applying the precedent of Goss v. Lopez and the right to due process, students will answer the question: Does the U.S. Constitution protect Jamie’s right to due process before a suspension from school?

These simulations use technology to facilitate, not replace, student interaction and engagement and create a controlled environment to have debates in a manner that allows a full range of opinions to be heard safely.

iCivics Launches Animated Music Video Series with Nickelodeon

iCivics is thrilled to announce its partnership with Nickelodeon and ATTN: to bring children ages 2–11 a brand new animated music video series that helps them learn about how to be a part of a stronger democracy.

Well Versed hits all the right notes as it teaches civic concepts to the youngest generation in fun and imaginative ways through original pop songs. The 12-video series explores topics such as the functions of government, how laws are made, and how to be of service to the community. iCivics helped design the series and created viewing guides that support learning in the classroom or at home with short activities and conversation starters.

Joining us to unveil the series on National Civics Day were First Lady of the United States Dr. Jill Biden and Former First Lady of the United States Laura Bush. Speaking to a crowd of students in Philadelphia, Dr. Biden shared, “…learn everything you can about the things you love, the things that make you curious, but also take time to learn your rights as a citizen.”

First Lady Bush added via recorded video: “We believe that we need to inspire public trust, promote service, encourage civility, tolerance, and compassion among Americans. But it’s especially important that we teach our children how to be engaged citizens.”

Said Shari Redstone, Chair of Paramount Global, “Our goal is for these videos to be played in classrooms and homes across the nation in order to help address the enormous gaps in civic literacy today.” Check out these stories on NPR and CBS News to learn more.

Civic education, like reading or math, should start young, and these videos and learning materials can make government more relevant, interesting—and fun—for our youngest learners.

In addition to iCivics, the videos are also available across all Nickelodeon Platforms, Paramount+ and Noggin now.

Dive into Primary Sources & Inquiry-based Learning with Three New DBQuests

Are you looking for ways to incorporate primary source analysis into your lessons without spending hours preparing? 

Unlock the power of inquiry-based learning with our three new DBQuests! Each DBQuest asks students a big question which acts as a guiding light for in-depth analysis of three multimedia primary resources. With step-by-step guidance from a virtual writing assistant, students will gather evidence, check sources, analyze what they mean, and write responses to important questions.

Explore Our Three Newest DBQuests

Non-Voting Delegates in Congress

Today there are six non-voting members of Congress representing American Samoa, the District of Columbia, Guam, the Northern Mariana Islands, Puerto Rico, and the U.S. Virgin Islands. In this DBQuest, students will explore the duties and limitations of non-voting members from the perspective of the members themselves.

Policy, Public Interest, and… Margarine?

This DBQuest invites students to take a closer look at how the public can inform and impact public policy over time. Students will review and analyze primary sources from 1900–1949 to discover how legislation can change and the role of public opinion in these changes. It’s a DBQuest with extra butter (or margarine) on top! 

Kids Making a Difference

Hear as kids from three different times in history share, in their own words, how they helped their communities and country tackle the issue of food insecurity in times of war and peace. In this DBQuest, students will use evidence from primary sources to support analysis, answer questions, and describe how young people have made a difference in their communities throughout U.S. history. 

DBQuests: Adventures in ELA

It is a universally known truth that teachers are some of the only people who live for the questions. Well, us and whoever hosts Jeopardy. But while living for the questions, we sometimes struggle with which questions to ask and about what we should be questioning. We worry about time for authentic student agency because research shows that students learn best when they are actively engaged in their learning, and practice shows that students are more engaged when the content is relevant or valuable to them.

A few years ago, as a classroom teacher, I happily spent Sunday afternoons fueled by coffee, researching and creating engaging lessons. In fact, my classroom was designed for engagement and activity. As an ELA (and former social sciences) teacher, it was extremely important to include materials that connected my students to the setting and context of the literature. ELA is designed to be inclusive in that way. Yet, by the time I found relevant resources, created the teaching materials, scaffolded the activities, and wrote the lesson plans, the coffee pot would be empty and the street lights would be on. Every Sunday, same routine. It is the weekend routine of many educators. Imagine the time and coffees saved had I known about DBQuests by iCivics.

ELA teachers rejoice! There is a place where historically relevant content exists in ready-to-use lessons. iCivics DBQuests are free online digital activities that teach history and civics by using primary source documents and evidence-based learning. Each lesson allows students to interact with several primary sources to answer guided questions and craft written responses. Students respond to questions about the text. They examine the text for supporting details and evidence BEFORE creating an analysis in response to a Big Question that links each of the primary sources together. At the end of the lesson, the students will have a written analysis. There is no wandering around a wide-open web visiting shady sites or getting lost en route to the lesson’s materials. With DBQuests, everything is in house and on the house.

The versatility had me giddy. With so much emphasis on improving student writing and increasing engagement, DBQuests are the perfect interactive digital writing tools to support educators in their quest for student mastery. Whether your class is 1:1 or you’re sharing tech, these innovative and intentional inquiries into history and civics are game changers. But that’s not all. Imagine using DBQuests in a cross-curricular collaboration with your fellow history or civics teacher. You’re getting ready to begin a unit teaching Warriors Don’t Cry by Melba Beals. The memoir details Beals’ experiences as one of the “Little Rock Nine.” You want to adequately dig in and cover the topics and themes of the book, but time, right? Well, iCivics DBQuest Little Rock: Executive Order 10730 would be a perfect addition. It introduces students to the historical context of desegregation and why Executive Order 10730 was used by President Eisenhower. Teach middle school? Then try Clean Getaway by Nic Stone, one of my favorite new bildungsromans about Scoob, a young boy experiencing the inequalities and injustices of the past while road tripping through the South with his grandmother. Tie in the iCivics DBQuest, The Nashville Sit-Ins to provide students an opportunity to experience what life was like for Scoob’s grandparents. Then collaborate and synchronize with your fellow civics or history teachers for an impactful and memorable lesson. Imagine the possibilities! Talk about relevant and engaging! Excuse me while I go tell all my teacher friends about DBQuests by iCivics. But first, another coffee.

Written by Emeka Barclay

Emeka Barclay is a Curriculum Associate at iCivics where she helps create and cultivate curricular materials for educators and students. Prior to joining the iCivics team, Emeka taught secondary language arts and social sciences and worked as a technology and learning coach in Alabama. She then relocated to Florida where she was a dean of students. When not helping save the world, Emeka enjoys exploring the sites with her family and friends, searching for the perfect sip of coffee and nibble of cheese, and visiting public libraries.

Infographics + Infografías = Visual Literacy for All!

A picture says a thousand words, and our infographics have a lot to say! So what, exactly, is an infographic? Well, “info” = information and “graphic” = visual representation, so it’s using visuals and graphics to present content in an easy-to-understand way. Infographics can be used to help all learners practice their visual literacy skills. iCivics has 19, which can be found in the Infographic Library. And, in honor of April’s National Bilingual/Multilingual Learner Advocacy Month, we are excited to announce that we now have infografías (Spanish versions of all of them).

 

How do infographics help English and multilingual learners?

 

“The majority of my Spanish dominant students are English Language Learners full of fear, angst, and hope. When they enter school in the United States they are confronted with grade-level material in language unknown to them. The idea of having to look up every word in a dictionary to translate a grade-level article is overwhelming. Thankfully, iCivics now offers their Infographics in both English and Spanish. There is benefit to this for both English Language Learners and Dual Language Learners as they are able to make cross-linguistic connections between the two languages. This not only helps in comprehension, but in the acquisition of language.” Verónica E Schmidt-Gómez, MEd, GradCert Dual Language Ed, Dual Language Immersion Program DRT, Hillsborough County Public Schools. FL

As Emerging Language Learners we always view our environment first through images. Viewing the illustrations helps us anchor the language context to the lesson we are mastering. Without the visuals, we don’t have a schema to build on.” Maria Sheldon, US History & Spanish Language Arts, Ortiz Middle School, NM

Infographics present language and content together in a comprehensible way which is great for ELs/MLs. The WIDA English Language Development (ELD) Standards Framework provides a foundation for curriculum, instruction, and assessment for multilingual learners (grades K–12). The updated framework, which is centered on equity and student assets, now includes viewing and visually representing, and infographics are a great way to enhance visual literacy skills.

Each iCivics infographic has a Teacher’s Guide (available in English and Spanish) with all the information you need to use it in your classroom right away. We include an introduction to visual literacy skills, guiding questions, suggested activities, and relevant background knowledge and vocabulary. 

 

How can you deepen the learning?

 

Many of our infographics are thematically linked to iCivics video games or lesson plans so you can use them along with other materials in order to extend the lesson and dig deeper into learning. They are also a good springboard for inquiry-driving instruction. You can ask questions and have students use their visual literacy skills to respond. Here are some ideas:

In the U.S., multilingual learners (MLs) are one of the fastest growing student populations. These students bring cultural and linguistic diversity and we believe all learners should have the support and tools they need in order to participate in our democracy. In addition to our infographics, we also have built-in supports for all English learners in our games, extension packs, and more. Check out our collection of ELL resources for additional details: iCivics & ELL: Resources to Engage your Multiligual Classroom.

We are always adding new resources. Subscribe to our newsletter to stay in the know about new resources, products, and opportunities!

Written by Kristen Chapron

Kristen Chapron is Senior Editor of Digital Learning and ELL at iCivics. She has worked on all 19 infografías and looks forward to creating even more materials for English and multilingual learners.

This work supported by the National Defense Education Program (NDEP)

¡Vamos a jugar! Let’s play!

In 2016, the U.S. House of Representatives recognized April as National Bilingual/Multilingual Learner Advocacy Month. English and multilingual learners are one of the fastest-growing populations in U.S. schools. 

According to the U.S. Department of Education, there are currently more than 5 million English (ELs) and multilingual learners (MLs) in the public school system and 75% of them (about 3.8 million) are Spanish speakers.

In 2017, iCivics began creating resources designed specifically to support ELs/MLs as they learn content and develop their language skills simultaneously. We convened a council of EL/ML experts at the U.S. Supreme Court in Washington, D.C., and they helped us brainstorm ways to make the game Do I Have A Right? more accessible for our students. The new game featured supports—both inside and outside of the game—including the option to play in Spanish.

We added these supports to ensure that our resources are adaptable and appropriate. These materials:

  • build on students’ strengths
  • challenge and support multilingual learners
  • offer engaging opportunities to learn including practice with reading, writing, listening, and speaking
  • have supports/scaffolds as needed
  • help build a classroom culture that is a welcoming place where students can speak respectfully to one another, diverse perspectives/viewpoints

As part of our mission, iCivics wants to encourage multilingual learners to become engaged members of their communities, within and beyond the classroom.

 ¿Quė? ¡¡10 JUEGOS!! What? 10 Games!! 

We now have 10 games with supports for ELs/MLs and the option to play in Spanish, including English-language voiceover, glossary, decision support tools, and a content guide, as well as pre- and post-game activities found in the game-specific extension packs. (See all 10 games listed on our ELL landing page.) Our newest game is Convene the Council, or Convocar al consejo in Spanish, with an Extension Pack that includes pre- and post-game activities and instruction. 

 ¡Y hay más! And there’s more!

Lau v. Nichols Lesson Plan

This mini-lesson covers the basics of the Supreme Court’s decision that required public schools to provide language supports to English and multilingual learners. 

Make iCivics Lessons accessible and EL student-friendly with Kami

Whether your classroom is online, hybrid, or in-person, EL-student-friendly and accessible learning are more important than ever. This blog post highlights a few tools from Kami that help students engage with iCivics lessons in an inclusive way.

Written by Kristen Chapron

Kristen Chapron is Senior Editor of Digital Learning and ELL at iCivics. She has worked on all 10 bilingual games and looks forward to creating even more materials for English and multilingual learners. ¡Adelante! Let’s go!

Teaching About the Russia-Ukraine Crisis: Using Convene the Council to Bring Foreign Policy to Life

How do you teach students about what is happening in Ukraine?

If you are like many teachers, your students are asking for help in making sense of what is in the news. One of the best things we can do for our students is to meet this moment and offer some insight into processes, demystify complicated concepts, and cultivate their civic-mindedness. But how many of us are foreign policy experts? With the right resources, you don’t have to be!

iCivics just launched the perfect tool to help! Created in partnership with the Council on Foreign RelationsConvene the Council is a new game that engages players in the basics of foreign policymaking. Playing as President of the United States, students face global challenges, consult with the National Security Council, and make tough foreign policy decisions. The goals of the game, as well as the goals of U.S. foreign policy, are to skillfully balance the safety, prosperity, and values of the United States within its global context. As president, do you address a crisis with sanctions or diplomacy? Foreign aid or military engagement? These questions have very clear and present connections to the past, present and future. 

And—unlike real life—results are immediate. Players see outcomes and impacts of their choices as they make them. The game allows students to evaluate the effectiveness of their decisions, adapt as needed, and learn from the process. 

A great place to start is the Game Guide, which provides insights and tips for playing the game. It’s great for all educators, non-gamers and gamers alike. In addition to a walk-through of the game, the guide offers discussion questions and extension activities.

For a deeper and more comprehensive teaching tool, check out the game’s Extension Pack, which offers everything needed to build your perfect “game sandwich,” from introducing the topic to engaging with the game and reinforcing the learning after the game has ended. (And if you need differentiated lessons or multilingual/English language learner supports, there is a vocabulary worksheet and modifications for the game and lessons already prepared for you.)

A customizable slide deck introduces students to important foreign policy concepts, guides them to debrief their game experiences, and helps you assess what they’ve learned. The Extension Pack also comes with activities that are both printable and available in Kami so students can have guided practice through the activities and discussion. 

The learning doesn’t have to stop after the game. Here are some ideas from the Extension Pack and beyond to engage students with what’s happening in the world around them today:

  • Have students research a modern foreign policy challenge or read a short article on what is happening in Ukraine, for instance. (Also a great way to practice those news literacy skills!)
  • Create a formative assessment in which students apply their game experience to explain some of the foreign policy choices of the current administration in the United States, given the recent actions of Russia. (Think podcast, comic strip, game mock-up!) 
  • Ask students to replay the game and note which challenges they faced, then see if they can connect it to a similar situation in U.S. foreign policy history. (Spoiler alert: Each one has a real-world twin! But we will never tell. It’s Top Secret.) 

But wait, there’s more! The NSC Department Guide is a great reference for players and, like the game, is available in Spanish. We also offer an NSC-focused timeline activity that helps students see real events in our nation’s history and which foreign policy tools were put to use.

To further deepen your students’ foreign policy knowledge, you can also check out materials such as World101 and Model Diplomacy from our partners at the Council on Foreign Relations.

Engaging students in games, activities, high-level assessment, and civil discussion not only connects to state standards, but also brings students to this powerful intersection of learning and application, showing them why school matters and how what is learned will be important as an adult.

Written by Carrie Ray-Hill and Amanda Setters

 Carrie Ray-Hill is the Senior Director of Digital Learning and oversees the conceptualization and development of iCivics’ educational resources, with a particular concern for teacher usability. She is responsible for maintaining a consistent focus on iCivics’ educational mission. Prior to joining the iCivics team, Carrie taught middle and high school social studies and language arts in St. Louis and Washington, DC. In addition to seeking out the finest of cheeses, Carrie spends her spare time watching British panel shows, making cookies for the office, and killing zombies.

 Amanda Setters is a Curriculum Associate at iCivics. She is responsible for creating and revising curricular materials for teachers and students. Prior to joining the iCivics team, Amanda taught middle and high school social studies in Cincinnati, Ohio. In addition to reading and spending time with her family, Amanda enjoys learning from her favorite historians.

4 Ways to Build Classroom Community Through Feedback Using Kami & iCivics

A strong classroom community is vital for empowering students and making them feel valued. Creating such an environment should foster kindness, responsibility, compassion, empathy, and more. Though there are many ways to build toward a strong classroom community—including through family involvement, identity, and predictability—feedback is one aspect that is often overlooked.

Feedback is an important component for building classroom community because it is what students rely on to understand and reflect on their actions. Decisions are based on this feedback and impact how students will operate in the future. Students need adequate feedback about their work in order to improve. Therefore, a method for providing feedback needs to give teachers plenty of options for communicating with students. Fortunately, iCivics and Kami have you covered!

Kami allows teachers to markup, discuss, and provide feedback on iCivics lessons using Kami’s text, comment, and media tools.

Here are four ways to use iCivics and Kami to provide feedback to students:

1. Utilize the comment tools

Kami’s comment tools allow teachers to respond directly to a specific spot in students’ work. This flexibility means that teachers can pinpoint targeted areas for improvement and praise. Kami’s comment tools also allow for teacher and student reply. Why not try using the comment tool to ask a scaffolded question that will help students rethink something they answered incorrectly? Then allow students to try again by replying to your comment! Rather than seeing feedback as failure, students will see it as an opportunity for growth and repeated practice.

2. Give praise with correction

Some students will respond well to corrective feedback, while others will struggle with it. One way to balance this is by offering praise along with corrective feedback. Studies show that praise boosts student confidence and motivates them to complete or stick with challenging tasks. Kami’s media tools allow teachers to add stickers to student work indicating “great effort”, “excellent work”, and “good idea.” You can follow up the visual appeal and excitement of a sticker with a more specific explanation of what the student did well with Kami’s comment tool.

3. Use student exemplars with the class

Using a projector or smartboard, share student exemplars with the class. Kami’s markup tools like the text highlighter and the drawing or shapes tool let you emphasize for students what to focus on. We recommend sharing a range of student exemplars at varying performance levels and discussing them with students. When students see and have opportunities to discuss examples of real student work, they gain a better idea of what success looks like at different levels.

4. Offer real-time feedback on assignments

As students think through their own ideas and grapple with an assignment, circulate around the room to monitor students’ progress. Take note of what students seem to be struggling with and what they are getting right. With students’ permission, select a sample to project on the whiteboard to model and discuss with the class. Use Kami’s annotation tools to draw students’ attention to important pieces of evidence or keywords that underscore the concept you are teaching. If you need to provide this feedback virtually, Kami allows teachers to make comments in real-time on iCivics lessons and provide students with the opportunity to improve their work as they continue to complete the assignment.

Using Kami’s tools with iCivics assignments will allow teachers to give students the formative feedback they need to build confidence, resilience, and a classroom culture of learning. Try using Kami with iCivics today!